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Graphic Designing
Multimedia means combination of different media like text, graphics, animation,
sound & interaction. In this we combine computer generated graphics, animation,
video images, slide shows, fonts, and series of screen effects with audio
effects. This whole Course is based on Total Practical Training Applications
which are used:
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CorelDraw |
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Photoshop |
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Flash |
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3D
Max |
CorelDraw
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CorelDraw is Vector graphic software, allowing the user to
produce World Class Illustrations.
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Introduction to Interface
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Introduction to Toolbox
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Create Tools
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Modify Tools (Blend, Contour, Envelop, Extrude, Drop Shadow,
Envelop, Transparency)
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Formatting Tools
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Understanding Transformation Tools
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Weld, Trim, Intersection, Combine
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Understanding different views
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Grid, Guidelines
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Artistic Media
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Lens Objects
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Power Clip
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Bitmaps
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Text Editing |
Adobe
Photoshop
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Introduction of Adobe Photoshop
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Introduction of Interface
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Selection
Tools
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Usage of
layers
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Modifier
Tools
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Brush
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Defining
Custom Brush
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Gradients
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Defining
Custom Gradients
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Patterns
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Defining
Custom Patterns
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Clone
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Text
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Drawing
Techniques
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Path
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Shapes
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Defining
Custom shapes
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Transformations
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Blending
Modes
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Masking
Techniques
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Image
Adjustments
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Image Mode
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Images
size and resolution Setting
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Canvas
settings
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Layer
styles
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Adjustment
layers
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Rasterization
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Different
Selection techniques
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Filters
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Creating
Textures and designs combining different filters
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Using
channels with filters
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Using
channels for selection
Flash
Flash
is a multimedia platform that is popular for adding animation and interactivity
to web pages. Flash is commonly used to create animation, advertisements, and
various web page Flash components, to integrate video into web pages, and more
recently, to develop rich Internet applications. Flash can manipulate vector and
raster graphics, and supports bidirectional streaming of audio and video. It
contains a scripting language called Action Script. Several software products,
systems, and devices are able to create or display Flash content, including
Adobe Flash Player, which is available free for most common web browsers, some
mobile phones and for other electronic devices (using Flash Light).
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Introduction to Flash Environment
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Introduction to Toolbox
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Introduction to Timeline
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Understanding Key Frame, Blank Key Frame, In-between Frames
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Understanding Animation techniques.
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Using
Shape Twining with Break apart Objects.
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Difference
between Break apart and Graphic.
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Working
with Motion Tweet
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Animation
with Motion Guide
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Animation
with Masking Technique
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Animating
individual letters
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Working
with Movie Clips
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Working
with Nested Movie Clips
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Understanding Scenes
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Use of
Buttons
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Creating
Interactive Presentation
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Adding
Sounds
3D Max:
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Introduction of Interface
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Introduction of Standard Primitives
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Introduction of Extended Primitives
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Introduction of Shapes
Modeling
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Modeling of different 3d shapes with Primitives
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Spline
Modeling
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Attaching
Multiple shapes with each other
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Spline
techniques
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Converting
2D Shapes into 3D shapes
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Extrude
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Bevel
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Lath
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Loft
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Free Form
Deformations
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Boolean
Techniques
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Bend
Modifier
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Taper
Modifier
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Stretch
Modifier
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Arrays
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Pivot
Polygonal
Modeling
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Different
Polygonal Techniques
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Creating
different 3d Models with Polygonal Modeling
Materials and
Mapping
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Purpose of
Material and Mapping
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Standard
Material
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Blend
Material
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Multi sub
object Material
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Ray trace
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Reflection
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Refraction
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Bump
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Opacity
Lights
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Introduction to Lights
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Target
Spot
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Free Spot
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Target
Direct
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Free
Direct
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Omni
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Skylight
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Lighting
Atmosphere and Effects
Camera
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Target
Camera
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Free
Camera
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Using
camera in an 3d Environment
Animation
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Introduction to Animation
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Understanding Key Frames
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Understanding Auto Key and Set key
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Trajectories techniques
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Moving
Object Along path
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Camera
Animation
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Moving
camera along path
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Animating
Lights
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Curve
Editor
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Dope Sheet
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Space
Warps
Rendering
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Converting
Models into static Pictures
Converting animation into Video
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Starting From |
Timings |
Last Date of Registration
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Fee |
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23-09-10 |
1700 to 2100 (Thu-Fri-Sat) |
22-09-10 |
10,000 |
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