Objectives
This
course is combination of three packages i.e. 3 D MAYA, MAYA Paint and
MAYA Live. After completion of the course, the participants will be able
to
i.
Create Models of real 3D Objects (Poly,
NURBS and Sub Division).
ii.
Create and use cameras for shooting the
scenes.
iii.
Create and use proper lights, controlling
the light effects, intensity,
shadows and colors for scenes and objects.
iv.
Animate objects.
v.
Create Environmental effects in
animations
vi.
Render the scenes, objects and drawings
with higher resolutions.
vii.
Create and animate models of extremely
complex objects like complex machinery, buildings, construction planes,
engines, organic models and animate them.
viii.
Add soundtracks, Music, background sounds
and sound effects.
ix.
Animate Characters with out framing using
Character Studio.
x.
Write expressions for Language Based
Animation.
xi.
Make attributes to control the objects in
an unlimited space.
xii.
Create sceneries, out door shots, Grass,
Plants, Road Calks, Villages, Sea, Sky and Clouds with single stroke of
paint brush in MAYA Paint
Requirements:
This
course is intended for Engineers, Scientists and Movie Makers and those
who want to start their carrier in designing, movie making and
animation. The basic requirement is knowledge in Computer Applications.
Duration
=
72 Hours
Start Date =
22-10-09
Timing
=
1700 to 2100
Last date of registration
=
21-10-09
Fee
=
10,000
Course Contents
1.
ESSENTIALS
A QUICK TOUR OF MAYA
Lesson: Creating and
editing objects
-
Create a cube and manipulate
the camera view
-
Use the Scale Tool to shape
the cube into a door
-
Use a front view to position
the cube more accurately
-
Create and name an object to
be used as a doorknob
-
Create and transform a base
for the knob
-
Change the underlying
structure of the doorknob
-
Duplicate the doorknob
-
Group the parts of the door
-
Change the point of rotation
to make the door swing open
-
Display all attributes that
affect an object
-
Save the scene
2.
POLYGONAL MODELING
Lesson: Modeling a surface
-
Create the foundation shape
from a primitive
-
Extrude claws
-
Adjust the claw's shape
-
Extrude the pounding head
-
Create a depression at the top
of the head
-
Taper the handle
-
Smooth the edges and make
final adjustments
3.
NURBS MODELING
Lesson 1: Revolving a
curve to create a surface
Lesson 2: Sculpting a surface
-
Prepare a sphere for
sculpting
-
Increase surface
highlights for easier sculpting
-
Practice sculpting with
basic features
-
Practice additional
techniques
-
Create a nose
-
Create eye sockets
-
Create eyebrows
-
Create a mouth
-
Create other facial
features
Lesson 3: Lofting curves to
create a surface
-
Create curves as a foundation
for a surface
-
Duplicate curves to be lofted
into the surface
-
Loft the curves into the
surface
-
Create and modify a sphere to
create a surface
4.
ANIMATION
Lesson 1: Keyframing and the
Graph Editor
-
Open the scene and set the
playback range
-
Set beginning and ending keys
-
Add intermediate keys
-
Add keys to make a ball bounce
-
Improve the motion with the
Graph Editor
-
Speed up the animation
-
Tune the animation curve
-
Remove static channels and
excess keys
-
Preview the animation with
better speed and quality
Lesson 2: Set Driven Key
-
Set the playback range and
create the objects
-
Link attribute behavior with
Set Driven Key
-
Examine the driven key animation curve
Lesson 3: Path animation
-
Open the scene and examine its
contents
-
Specify the path and frame
range of the animation
-
Change the orientation of the
train on the path
-
Raise the train above the path
-
Change the train's speed along
the path
-
Reverse the train's course and
play the animation at real speed
Lesson 4: Trax Editor
-
About the lesson
-
Set up the scene view for best
viewing
-
Create the character set
-
Animate the character set
attributes for an arcing motion
-
Create a clip for the arcing
animation
-
Modify the motion with a new
clip
-
Merge the clips and edit
attributes in the resulting clip
-
Reuse a clip previously
removed from the Trax Editor
5.
CHARACTER SETUP
Lesson 1: Skeletons and
kinematics
-
Open the scene
-
Create joints for the legs
-
Create joints for the spine
and jaw
-
Create joints for the arms
-
Add ribs to the skeleton
-
Parent the arm and leg joint
chains to the spine
-
About posing a skeleton
-
Posing and animating the
character
Lesson 2: Smooth skinning
-
Open the scene
-
Bind the skeleton with smooth
skin
-
See how skin weights influence
the skin's deformation
-
Modify skin weights
-
Enhance skin deformation with an
influence object
Lesson 3: Clusters and Blend Shape
Lesson 4: Aim constraints
6.
Rendering
Lesson 1: Rendering a scene
-
Open and examine a scene
-
Create shading for the ring
and plane
-
Render a single frame and
adjust shader values
-
Use the standard renderer to
check important frames
-
Batch renders the frame
sequence to disk
-
Play the rendered frame
sequence
Lesson 2: Shading surfaces
-
Open and examine a scene
-
Assign a shader material and
set basic attributes
-
Change specular highlights
-
Change to a different
material
-
Assign a texture image
-
Examine and edit your work
in Maya's Hypershade editor
-
Create a bump map texture
within Hypershade
-
Change the bump texture
pattern by transforming it
Lesson 3: Lights, Shadows and
Cameras
-
Create a directional light
-
Edit the directional light
-
Create a spotlight
-
Tune the spotlight's effect
-
Create shadows
-
Create a camera and frame the
view of the table
-
Animate the camera movement
7.
DYNAMICS
Lesson 1: Particles,
Emitters, and Fields
-
Create an emitter
-
Create volume axis fields
-
Adjust the velocity of the
moving particles
-
Set the render type
-
Add dynamic attributes
-
Add per particle attributes
-
Add color to the particles
with a color ramp
-
Hardware render the particles
Lesson 2: Rigid Bodies and Constraints
8.
PAINTING
Lesson 1: Painting on a 2D
canvas with the Paint Effects Tool
-
Paint a few strokes
-
Modify settings of the default
brush
-
Modify the canvas
-
Modify colors of a preset
brush
-
Specify which elements grow
from a stroke with tubes
-
Save the new brush settings as
a preset brush
-
Blend brushes
-
Smear, blur, and erase paint
Lesson 2: Painting 3D effects
with the Paint Effects Tool
-
Paint on a sphere
-
Modify a stroke's attributes
and copy to another stroke
-
Create realistic shadows
-
Have the second stroke & share
the first stroke's brush
-
Make the strokes glow
-
Apply a different brush to the
strokes
-
Animate strokes to make the
paint advance along a path
-
Create a sphere and light
Lesson 3: Painting textures on a surface with the 3D Paint Tool
-
Open and save the scene
-
Prepare for painting
-
Paint with an Artisan brush
-
Reflect your paint strokes
-
Flood the model with a single
color
-
Paint with different brush
shapes
-
Paint with a Paint Effects
brush
-
Smearing and blurring with
Paint Effects brushes
-
Paint a bump map texture
9.
EXPRESSIONS
Lesson 1: Creating a
simple expression
-
Create an expression to
control a single attribute
-
Edit the expression
-
Control multiple attributes of
an object
-
Link multiple attributes of
the same object
-
Control attributes in two
objects
Lesson 2: Controlling
attributes conditionally
-
Create an expression to
conditionally control an attribute
-
Add other conditional
statements to the expression
-
Fix a problem in the
expression
-
Use an else statement instead
of multiple if statements
-
Make the expression easier to
read
-
Refine the animation
-
Further refine the animation
Lesson 3: Controlling
particle attributes
10.
MEL
Lesson: MEL Basics
-
Use MEL commands
-
Create a Shelf button for a
sequence of commands
-
Observe the effect of the
MEL button
-
Obtain a MEL script
from
www.aliaswavefront.com
-
Examine the MEL script
contents and execute the script
|