4

CAD Modeling

(Auto CAD & 3D Max)

Auto CAD 

Introduction:

·         AutoCAD Interface Overview

·         Communicating With AutoCAD

·         Managing Your Drawing Files

Display Commands:

·         View Magnification
ZOOM Window
ZOOM Previous
ZOOM Extents & Zoom Object
ZOOM Scale
ZOOM & PAN in Real Time

Coordinates & Basic Drafting Tools:

o    Orthographic & Polar Coordinates
Object Snap Overrides
Running Object Snaps
POLAR & Direct Distance Entry
SNAP & GRID
Intro to OTRACK

Creating 2D Geometry:

o    Creating LINE Objects
Creating CIRCLEs & ARCs
Introduction to LWPOLYLINEs
Creating & Using POINTs
Introduction to ELLIPSEs
Creating Splines

Editing 2D Geometry:

o    Using ERASE to Delete Objects
Basic Selection Tools
MOVE & COPY
SCALE
ROTATE
Grip Editing

Managing Object Properties: 

o    Introduction to Layers
Managing Properties BYLAYER
Linetypes & Drawing Scale
Introduction to Lineweights
Object Properties
Overriding BYLAYER Properties
Match Properties
CAD Standards

CAD Construction Techniques:

o    OFFSET
TRIM
EXTEND
FILLET
CHAMFER
MIRROR
STRETCH
ARRAY

Creating Text & Defining Styles: 

o    Single Line TEXT Objects
Creating & Modifying Text Styles
Introduction to MTEXT Objects
Editing Existing Text

Introduction to Blocks:

o    Making Block Definitions
Inserting Blocks & Drawing Files
Introduction to DesignCenter

Dimensions & Crosshatching:

o    Dimensions for Distance 
Angular Dimensions
Radial & Diameter Dimensions
Introduction to Dimension Styles
Using Styles Defined In Other Drawings
Editing Dimensions
Creating New HATCH Objects
Editing Existing HATCH Objects

Page Setup & Plotting: 

o    Overview 
Creating New Layouts from Scratch
Freezing Layers in Viewports
Plot Styles

INQUIRY AND UTILITY COMMANDS 

Area Calculations, Distance Computation, Determining Coordinates, Time, Status, Geometrical Calculations, 3D Mass Properties 

 3D Max

 ·    Introduction of Interface

·    Introduction of Standard Primitives

·    Introduction of Extended Primitives

o   Introduction of Shapes

Modeling

o   Modeling of different 3d shapes with Primitives

 

Spline Modeling

§ Attaching Multiple shapes with each other

§ Spline techniques

§ Converting 2D Shapes into 3D shapes

§ Extrude

§ Bevel

§ Lath

§ Loft

 

§ Free Form Deformations

§ Boolean Techniques

§ Bend Modifier

§ Taper Modifier

§ Stretch Modifier

§ Arrays

§ Pivot

 

·    Polygonal Modeling

 

§  Different Polygonal Techniques

§  Creating different 3d Models with Polygonal Modeling

 

·    Materials and Mapping

§  Purpose of Material and Mapping

§  Standard Material

§  Blend Material

§  Multi sub object Material

§  Raytrace

§  Reflection

§  Refraction

§  Bump

§  Opacity

 ·    Lights

§  Introduction to Lights

§  Target Spot

§  Free Spot

§  Target Direct

§  Free Direct

§  Omni

§  Skylight

§  Lighting Atmosphere and Effects

 ·    Camera

§ Target Camera

§ Free Camera

§ Using camera in an 3d Environment

 §    Animation

§ Introduction to Animation

§ Understanding Key Frames

§ Understanding Auto Key and Set key

§ Trajectories techniques

§ Moving Object Along path

§ Camera Animation

§ Moving camera along path

§ Animating Lights

§ Curve Editor

§ Dope Sheet

§ SpaceWarps

 ·    Rendering

§  Converting Models into static Pictures

§  Converting animation into Video

Starting From

Timings

Last Date of Registration

Fee

02-04-12

1700-2100

(Mon-Tue-Wed)

28-03-12

Rs:13,000

Per Participant

* 10% Discount for students and groups of two or more

Duration        =         07 weeks

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