3D Studio Max, Photoshop and Premiere

Course Contents

 

3D Studio Max

 

1.   Basic Concepts

             a.     Introduction to 3D (X, Y, Z)

b.     Introduction to menu bars

c.     Introduction to View Ports

d.     Installation of 3D Max 8.0 with character Animation and graphical library

 

2.     3D Max Concepts

 

a.     Difference b/w Vertices, Edges and Faces

b.     Polygons and NURBS geometrical figures

    c.     Various types of Co.-ordinates

d.     Orientation and utility for following tabs:

 

(1) Create

(2) Modify

(3) Hierarchy

(4) Motion

(5) Display

(6) Utility

3.                  Modeling (2D & 3D)

 

a.      Building Models with standard and extended primitives

 b.      Orientation and utility of compound objects

  c.      Organic form modeling

  d.      Splines, Patches, loft surfaces

   e.      Orientation to surface tools and modifiers

    f.       NURBS modeling

    g.       Introduction to NURBS modifiers

      h.       Introduction to materials and maps co-ordinates (2D & 3D)

                  j.        Introduction to material editor and track view

       k.        Introduction to free and target lights and cameras

 

 4.    Animation

 

                     a.         Introduction to key frame animation

                     b.         Introduction to transforms

c.         Animating parameters

d.         Sub object and particle system animation

e.         Utility of Dummy objects

f.          Introduction to pivot points

g.         Linking Hierarchy

h.         Forward and inverse Kinematics

                     j.          Introduction and utility of Reactors (Motor, Cloth, Spring etc.)

k.         Stand along and Network rendering and storage of videos

l.          Introduction to environmental variables (Atmospheric effects)

m.        Introduction to RAM player

5.     Max Script

 

a.         Introduction to Max script editor

b.         Introduction to Plug in scripts

c.         Introduction variables, Strings, Array, conditions and functions

d.         Introduction to user interface

e.         Introduction to animation controllers through Max scripting technique

f.          Manipulating BMPs with scripting

        

Photoshop

 

a.         Introduction Photoshop

b.         Inside Photoshop

c.         Image Management

d.         Painting and Retouching

e.         Painting and Brushes

 f.         Filling and Stroking

g.         Selections and Paths

h.         Masks and Extractions

j.          Corrective Filtering

k.         Working with Layers

                     l.          Shaper and Styles

m.        Fully Editable Text

n.         Color Management

o.         Mapping and Adjusting Colors

Premiere

 

a.         Introduction

b.         Installation

c.         Selection and transform tools

d.         Sound editing

e.         Light effects

f.          Transition effects

g.         Editing animations

h.         Movies

 

 

                                                Duration        =          120 Hours